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RULES OF PLAY
These rules
shall govern all events, League play and tournaments, sanctioned by
the Southernmost Bocce League.
Object of the
Game:
The game of
"open" bocce is played with eight bocce balls and one small target
ball called a pallina. The object of the game is to roll the bocce
ball closest to the pallina. In regular play, there are two balls
per person, with four people making up a playing team. Two players
from each team are permanently stationed at each end of the court
for each game. Games are played to 16 points. Unless otherwise
noted, League play matches consist of three games.
Starting the
Game:
All League
matches begin at 6:30 PM. A team not present within 15 minutes of
this scheduled starting time forfeits the match unless the opposing
team chooses to waive the starting time. If both teams are present
prior to 6:30 PM, the match may begin.
The match begins
with the flip of a coin between team captains. The winner of the
coin flip has first toss of the pallina and chooses the color of the
balls. A player must toss the pallina from behind the 4' foul line
and it must cross the center line but may not pass the opposite 4'
line. The pallina may not be banked off the sidewalls and it may not
stop within 12 inches off the sidewall. If a player fails to
position the pallina after three tries, the pallina is tossed by the
opposing team once. If that team fails, the pallina toss reverts
back to the original team and tossing is alternated until the
placement is successful.
Once the pallina
has been tossed an is in play, it remains in play even if it hits
the backboard. If the pallina is knocked out in front of the center
line or if it is knocked off the court, that frame is considered
dead and play resumes from the other end of the court with the same
team tossing the pallina.
Playing the
Game:
The player who
originally tosses the pallina, whether successful or not, throws the
first bocce ball to set the point. That team, then considered
"inside", does not throw again until the opposing "outside" team
beats (not ties) the roll. Play continues until both teams have
thrown their bocce balls. Players need not throw alternate throws.
Players may
proceed full court before delivering the ball. In a one-on-one game,
players may go the full length of the court to observe each throw.
Should a
player's ball make contact with the backboard without first hitting
another ball, that ball is dead on impact and removed from play
until the end of the frame. If a bocce ball in play leaves the court
due to impact, that one ball is dead and play continues.
Only players
of the game in progress shall be allowed on the court during play.
If a League member or spectator who is not playing the game in
progress comes onto the court, that person is ejected.
The team scoring
in the previous frame shall throw the pallina and set the point.
During a match, the team winning the previous game shall start the
next game from either end.
Scoring the
Game:
All measurements
should be made from the inside dimension of the bocce ball to the
center of the pallina. Only the scorekeeper, one player from each
team and the team captains may be present during measurement.
Only the inside
team scores. One point is given for each ball of the inside team
that is closer that any ball of the opposing team. If, at the end of
the frame, the closest balls of each team are equidistant from the
pallina, the frame ends in a tie and no points are awarded.
The team that tossed the pallina to begin the tie frame again tosses
the pallina
It is not the
responsibility of the scorekeeper to call for a measurement; the
scorekeeper calls the point, to the best of his ability, and it is
up to either team to call for a measurement. If a point is accepted
without measurement and later, upon measurement, determined not to
be a point, the results of the measurement
shall stand.
The scorekeeper
shall consider the following:
o
Be
fair in decisions, rendering them without regard to score.
o
Be
firm but not overbearing; courteous but never ingratiating; positive
but never rude; dignified but not arrogant; and calm but always
alert.
o
Be
prepared, physically and mentally, to administer the game.
Team
Penalties:
If a player
moves one or more of his team's balls, whether in motion or at rest,
those balls are removed from the court and considered dead.
If a player
moves one or more of an opponent's balls, whether in motion or at
rest, those balls will be awarded points for that frame.
Only the team fouled can score if points are awarded in this manner.
If the pallina
is moved by a player, the team fouled against will be awarded as
many points as the number of live balls they have already played and
the frame will end, or the team fouled against may have the option
of declining the penalty and completing the frame.
If the
scorekeeper, either in the course of measuring or otherwise moves a
ball or pallina, the frame is considered dead and play resumes from
the other end. If the foul occurs after all the balls are played and
the point or points were obvious to the referee, those points will
be awarded. Any uncertain points will not be awarded.
If a spectator,
animal or object interferes with a ball in motion and it does not
touch another ball already in play, it must be played over by the
same player. If a spectator, animal or object interferes with a
ball in motion and the ball touches another ball already in play,
the frame is dead; play resumes from the other end with the same
team tossing the pallina.
If a player
delivers a wrong color ball, the ball must be allowed to come to
rest and then replaced with the proper ball by the scorekeeper. If a
player delivers a wrong color ball which cannot be identified by the
scorekeeper as a result of hitting or scattering of balls, the frame
will be considered dead and play will resume from the other end with
the same team tossing the pallina.
If a team
wrongly delivers the pallina and its first ball, the scorekeeper
will return both pallina and ball and begin the frame over again
from the same end.
If a player
delivers his ball when his team has the point and the other team
still has balls left, the ball in question remains where it comes to
rest, is considered live and play continues. This ruling holds true
regardless of who indicated which ball was "inside" since it is the
responsibility of each team to request a measurement when a point is
questionable.
Any team that
forfeits two matches during a season is considered forfeiting out of
the League; all games against that team are null and void and will
be removed from the standings. If a team forfeits out during a
season, that team shall not be allowed to compete in the League
during the following season
Players:
Team captains shall be responsible for the conduct of their
players. If a team captain fails to support the enforcement of
League rules, that team will forfeit the game in progress.
Any League member considered to be disturbing play may be
immediately suspended for the remainder of the season as follows: a)
by a vote of team captains present
OR b) by League officials upon receipt of a valid protest.
Any League
member, whether playing or a spectator, who physically or verbally
assaults the scorekeeper, another player or a spectator shall be
immediately ejected from the League. Assault is defined as an
unlawful threat of physical violence or harm to somebody or an
attempt to do so.
Any League
member, whether playing or a spectator, who taunts another player,
spectator or the scorekeeper shall be immediately ejected from the
match in progress. Taunting is defined as the use or word or act to
incite or degrade or to provoke, ridicule or tease in a hurtful or
mocking way, including those of a sexual nature.
Team
members, other than the team captain, who are not playing in the
game in progress are not allowed on the court and if so found, will
be ejected from the match in progress.
A team roster
shall be due before the established deadline. After that deadline,
in extenuating circumstances, additional players may be added to the
roster upon approval of a written request submitted to League
officials. A team will forfeit any game in which a non-roster player
competes.
Players may not be substituted during a game already
underway. If, for any reason, a player is unable to complete a
game, his team will finish that game with one less player and two
bocce balls will be removed from play. If the team losing a player
was already competing with three players, the loss of a player will
result in that game being a forfeit.
A person can
play on only one team during any League season.
A team with only
three players shall be considered a team and shall play with only
three players, each rolling two bocce balls. If a fourth player
arrives after his first turn would have been taken, he must wait
until the start of the next game to play. The team playing with
three players shall position its players.
There is no
additional penalty of games lost or forfeited because of three
players.
Disputes/Protests:
Teams may
referee their own games; any disputes which cannot be settled by
team captains shall be decided by the night captain or league
official present.
Should it be
necessary, a protest will be considered valid only if both team
captains understand (before the next frame begins) that the game is
being played under protest. All protests must be submitted in
writing to any league official within 72 hours of the disputed game.
A $5.00 fee must accompany all protests and will be returned if the
protest is valid. The decision of league officials is final.
Should it be
necessary to obtain a night captain's assistance with the clarifying
of rules or in the mediation of a dispute, players will show
courtesy and not interrupt or distract the night captains while they
are in the midst of rolling. Players will wait until said roll is
completed.
In incidents
caused by weather, acts of God, civil disorder or other unforeseen
reason, the ruling of the night captain and/or any League officials
present will stand with regard to the calling of a game.
League
Business:
Members wishing
to discuss League business with any League officials are asked to do
so when the official is not involved in playing a game.
Make-Up
Games:
A League
official or the League scorekeeper must be notified by BOTH TEAM
CAPTAINS in advance when a make-up game or match is scheduled. All
make-up games/matches shall be played on the assigned court at
Indigenous Park and must be completed by the established deadline
each season. The rules of the League shall apply during all make-up
games and a score sheet must be completed and signed by both
captains.
If one
team captain can document, in writing, that three reasonable
attempts were made to reschedule a make-up game or match, the
make-up date shall be set by League officials.
Matches not
played by the end of the season shall be counted as losses for both
teams.
Interrupted Games:
In incidents
caused by weather, acts of God, civil disorder or other unforeseen
reason, the ruling of the night captain and/or any League officials
present will stand with regard to the calling of a game.
If a game is so interrupted, it must be completed by the same number
of players as participating in the original game. Whenever
possible, the original players shall finish the game.
Rescheduled Games:
Games not
interrupted or canceled by the League may only be rescheduled if
requested in advance by one team captain and accepted by the other
team captain. It is a courtesy to agree to reschedule and is not
required.
Fees:
For League play,
the team registration fee established by the membership and shall be
due prior to the start of the season. Only teams with paid
registration fees shall be considered voting members of the League.
The player
fee is also established prior to the start of a season. No player
may participate in a League match until that player’s fee is paid.
Any game in which a player who has not paid this fee competes is
considered a forfeit.
Should a team
disband, the sponsoring party paying the registration fee in a given
season shall be given first consideration in retaining the team
position the following season; second consideration shall go to
players on that team.
Existing
teams requesting a change in nights shall be given consideration
over new teams
No sponsor shall
have more that one team playing on the same night without the
approval of League officials.
Playoffs:
At the end of
each season, a designated number of teams from each night shall
advance to the playoffs. In the event of a three-way tie for one of
the top positions, the team scoring the most points against the
other two teams shall advance; if there is still a tie, a single
game playoff shall occur that night to determine which team
advances.
If a qualifying
team on any night is unable to compete in the playoffs and that team
notifies League officials before the end of the season, the next
place team from that night will move up for purposes of the
playoffs, and all other qualifying teams shall advance accordingly.
If a playoff team fails to show at the time of the playoff match,
that team forfeits and an alternate team may be substituted. The
alternate team will be chosen first from that night; if a team from
that night is not available, the team present with the best League
record will be allowed to compete. Alternate teams must report to
the scorekeeper or official running the playoffs 30 minutes before
the playoffs begin. The original eligible team not competing in the
playoffs is still considered to hold the title for finishing the
season, i.e. Second Place - Tuesday.
On the last
Monday night of regular season play, the playoff schedule will be
announced by League officials. The schedule will include dates and
times through the final match.
There will be NO
grace period for playoff matches.
A playoff
team must consist of at least four players.
Welfare of
the League:
Night captains
shall be selected by League officials and shall voluntarily serve,
acting as league officials in their absence.
Night captains will insure that the facilities are unlocked, lights
are on and that scoresheets are provided for each match. At the end
of the night, they will lock up and turn off the lights. The role
of the night captains is not park maintenance. All teams must
insure that individual court areas are free of trash and belongings
before leaving the park.
The benches
at both ends of each court are intended for use by players of the
match in progress. It is understood that each team will be afforded
half of the bench space at each end during each match.
In any League match, including make up games, the losing
team is responsible for dragging the court. Teams not dragging may
be assessed a $10 fine which must be paid prior to the start of the
following season.
The winning team is responsible for returning the bocce balls to the
League box in the pavilion and for putting the scoresheet into the
night book.
Spectators, even if League members, are not allowed on the court at
any time during League play.
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